/**
 * ======================================================
 * virtuals.h 
 *
 * Valve virtual function declarations
 * ======================================================
 *
 * The MIT License
 * 
 * Copyright (c) 2008 Matthew Maravillas
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_ARSSTATS_VIRTUALS_H_
#define _INCLUDE_ARSSTATS_VIRTUALS_H_

#define GAME_DLL 1
#include "cbase.h"

#include "vfunchook.h"

extern CBaseCombatWeapon *CBaseCombatCharacter_Weapon_GetSlot(CBaseCombatCharacter *pThisPtr, int slot);

// From http://wiki.tcwonline.org/CTFPlayer_Offset_List_(Team_Fortress_2)
#define VFUNC_GET_WEAPON_SLOT       236

#endif // _INCLUDE_ARSSTATS_VIRTUALS_H_